Quantum Noesis playable NFT graphic novel lands
EVI (short for Electronic Virtual Intelligence) is about to reach sentience as the first true general artificial intelligence. But there are powerful forces at work to destroy it!
To protect the Noesis network, EVI gamified some of its security, turning vulnerabilities in the code into audio-visual puzzles that are easier for the human mind to grasp and solve. She recruited elite players, like you, to bring their intuition, creativity, and pattern-recognition abilities to battle. His world is the Quantum Noesis.
“Quantum Noesis explores real-world themes of autonomy and freedom in an age of increasing surveillance and control. In a way, the game tells the story of what we do at Synesis One. users to train AI for humanity, rather than leaving it in the hands of Dataopoles,” says Tracy Spaight, Head of Gamification at Synesis One.
Games and NFTs
Non-fungible tokens, or NFTS, are unique digital assets secured on the blockchain. The non-fungible part means that they are not interchangeable, like dollar bills, each token is unique. In the context of games, an NFT can represent a plot of virtual land, magical swords or armor, or cosmetic items like skins. What’s interesting is that it opens the door to actual ownership of virtual items in games.
In most virtual worlds, players who invest time and money in a traditional virtual world are at the mercy of game operators. This is because your character and any items you earn are licensed to you under licensed by the company that created the game world. You cannot take any assets with you if you leave or if the game company closes the servers. Play and win games, on the other hand, are designed around open economies. Non-fungible tokens allow players to own their virtual assets.
The gaming community is divided between blockchain games and NFTs. Some publishers (like Steam) have blocked NFT-based titles and play to win games on their platforms. Others are cautiously testing the waters, hoping to grab a slice of the multi-billion dollar market caps of blockchain-based games like Decentraland or Axie Infinity.
The current situation is somewhat analogous to the early days of free2play. In the early 2000s, mainstream game publishers and gaming media generally looked down on free2play games, citing a lack of polish compared to AAA titles and “bait and switch” mechanics that lulled players but then made it impossible to move forward without spending money.
But games like Runescape, Maple Story, Knight Online, and Neopets paved the way, and gaming audiences embraced the model. Fast forward a decade and the majority of MMOs have moved to free2play or used a hybrid model.
Quantum Noesis, a playable NFT graphic novel
Whether NFT-based games will follow the same path remains to be seen. Early experiments by mainstream game developers, like Ubisoft Quartz, failed. But according to a survey by Vorhaus Advisors, 63% of gamers want virtual goods with real value. If you can have fun and make money at the same time, all things being equal, why would you choose to play a game where you can’t keep any of the value you create?
“Like free2play, blockchain-based games will spur innovation and open up new business models and services. Not all gamers will embrace it, but enough willpower for NFTs to become part of the overall gaming landscape,” says Tracy Spaight.
Solve to Win
Quantum Noesis is a playable graphic novel in which players advance the story by solving puzzles. The game is built on Unity and interacts with the Solana blockchain. To access the game, players must have a Solana-enabled wallet with either a Kanon NFT or at least 100 $SNS tokens. The more a player bets, the more they can win, although the betting cap is $2,000 SNS (the price of one Kanon NFT). Players who are among the first to solve a given puzzle or complete a chapter will receive $SNS tokens as a reward.
Quantum Noesis players advance the story by solving puzzles created by legendary puzzle master Cliff Johnson, whose many accolades include “Best Puzzle Game of All Time” and “Best Retro Game of All Time”. There are 36 puzzles of increasing difficulty. The game’s visual style was created by award-winning creative designer Eric Jordan and brought to life by graphic novel artist Bohdan Kravchenko. The game is produced by game developer Fabyrka Gier. Finally, the sci-fi story at the heart of Quantum Noesis was written by screenwriter Shawn Whitney and cyberpunk novelist DL Young, author of the Cyberpunk City novels.
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